Cyberpsychology Glossary

A

Algorithmic Bias – Systematic errors in AI and machine learning that lead to unfair outcomes, often reflecting societal biases.

Attention Economy – A business model where digital platforms compete for users’ attention through notifications, algorithms, and engagement-driven content.

Augmented Reality (AR) – A technology that overlays digital elements onto the real world, enhancing user experience.

Artificial Intelligence (AI) – The simulation of human intelligence by machines, including learning, reasoning, and problem-solving.

B

Behavioral Tracking – The collection of data on users' digital behaviors, such as clicks, search history, and interactions, often used for targeted advertising.

Big Data – Large sets of data collected from online activities, used for analysis, predictions, and decision-making.

Biohacking – The practice of using technology to enhance or modify biological functions, often including brain-computer interfaces or wearable tech.

Black Mirror Effect – A term inspired by the TV show Black Mirror, referring to the potential dark side of technological advancements on society.

C

Cyber Addiction – Excessive use of the internet, social media, or gaming, leading to negative impacts on mental health and daily life.

Cyberbullying – Harassment or bullying that occurs through digital platforms, including social media, messaging apps, and forums.

Cyberchondria – Anxiety and distress caused by excessive online health-related searches, often leading to self-diagnosis.

Cyber Identity – A person's digital presence, including social media profiles, online behavior, and digital reputation.

Cyberspace – The virtual environment of the internet where people interact, communicate, and engage in activities.

Cyberslacking – Using work or school internet access for non-work-related activities, reducing productivity.

D

Dark Patterns – Deceptive user interface designs that manipulate users into making unintended decisions, such as subscribing to services or sharing data.

Doomscrolling – The compulsive consumption of negative news online, often leading to anxiety and stress.

Digital Amnesia – The phenomenon where people rely on digital devices for memory, leading to reduced recall of information.

Digital Detox – A conscious break from digital devices to reduce stress, improve well-being, and regain focus.

Digital Footprint – The trail of data left behind from online activities, including social media interactions, browsing history, and shared content.

Digital Narcissism – Excessive self-promotion and validation-seeking behavior on social media platforms.

E

Echo Chamber – A digital environment where users are exposed only to information that reinforces their beliefs, often due to algorithms.

Extended Reality (XR) – An umbrella term for AR, VR, and Mixed Reality (MR), blurring the lines between the digital and physical worlds.

F

Fear of Missing Out (FOMO) – Anxiety caused by seeing others' online experiences and feeling left out or inadequate.

Filter Bubble – A personalized digital environment where algorithms curate content based on user preferences, limiting exposure to diverse perspectives.

Flaming – Hostile and aggressive online behavior, often seen in comment sections, forums, and social media.

Freemium Model – A pricing strategy where basic digital services are free, but users must pay for advanced features.

G

Gamification – The application of game-like elements in non-gaming contexts, such as education or marketing, to increase engagement.

Generation Alpha – The first fully digital-native generation, born into a world dominated by AI, social media, and smart technology.

Ghosting – Suddenly cutting off all online communication with someone without explanation.

H

Hacktivism – The use of hacking techniques for political or social activism.

Human-AI Interaction – The ways in which people engage, collaborate, or depend on artificial intelligence in daily life.

Hyperconnectivity – The excessive use of digital communication tools, leading to constant online availability.

I

Influencer Culture – The rise of social media personalities who impact trends, opinions, and consumer behavior.

Infomania – The compulsive need to check digital devices for new information, emails, or notifications.

Internet of Things (IoT) – A network of interconnected smart devices that collect and exchange data.

Internet Trolling – The act of deliberately provoking or upsetting people online for amusement or reaction.

M

Metaverse – A virtual world where users interact in real-time, often through avatars, VR, or digital economies.

Misinformation – False or misleading information spread online, sometimes unintentionally.

Multitasking Myth – The misconception that digital multitasking improves efficiency, when in reality it often reduces productivity.

N

Neurohacking – The use of digital tools, such as brainwave tech or AI assistants, to enhance cognitive functions.

Neuromarketing – The study of how digital content influences consumer behavior through psychological triggers.

Nomophobia – The fear of being without a mobile device or not having access to the internet.

O

Online Disinhibition Effect – The tendency for people to act more aggressively or openly online due to perceived anonymity.

Overchoice – The psychological overload caused by too many digital options, leading to decision paralysis.

P

Parental Controls – Digital tools used by guardians to monitor and restrict children's online activity.

Parasocial Relationships – One-sided emotional attachments to influencers, celebrities, or fictional characters online.

Privacy Paradox – The contradiction between users’ desire for privacy and their willingness to share personal data online.

Psychographic Profiling – The analysis of users' digital behaviors and preferences to target them with personalized ads.

R

Reality Distortion Effect – The influence of social media and AI in shaping perceptions of reality.

Revenge Porn – The non-consensual sharing of intimate images or videos online as a form of harassment.

Robo-Ethics – The study of ethical considerations surrounding AI and automation.

Rubber Band Effect – The tendency for people to temporarily detox from digital devices but quickly revert to old habits.

S

Screen Fatigue – Physical and mental exhaustion caused by excessive screen exposure.

Selfie Dysmorphia – A distorted self-image influenced by filtered selfies and digital beauty standards.

Smartphone Zombie (Smombie) – Someone so engrossed in their phone that they are unaware of their surroundings.

Social Credit System – A controversial concept where individuals’ digital behaviors influence their access to services, often discussed in relation to China’s system.

T

Technoference – The disruption of personal relationships due to excessive technology use.

Technostress – Anxiety or burnout caused by overwhelming digital interactions and constant connectivity.

TikTok Brain – The impact of short-form content on attention span and cognitive processing.

V

Viral Loop – A self-reinforcing cycle where digital content spreads exponentially through social sharing.

Virtual Reality (VR) – A fully immersive digital experience that simulates real or fictional environments.

Virtue Signaling – Publicly expressing opinions online to gain social approval rather than genuine advocacy.